- 构建 多智能体系统
- 在多个图中重用一组节点
- 分配开发工作:当你希望不同团队独立处理图的不同部分时,你可以将每个部分定义为子图,只要遵守子图接口(输入和输出模式),父图就可以在不了解子图任何细节的情况下构建
设置
npm install @langchain/langgraph
为 LangGraph 开发设置 LangSmith
注册 LangSmith 以快速发现问题并提高 LangGraph 项目的性能。LangSmith 让你能够使用跟踪数据来调试、测试和监控使用 LangGraph 构建的 LLM 应用——阅读更多关于 如何开始使用 LangSmith 的信息。
定义子图通信
添加子图时,你需要定义父图和子图之间如何通信:在节点内调用子图
当父图和子图具有不同的状态模式(没有共享键)时,在节点函数中调用子图。这在你想为 多智能体 系统中的每个代理保留私有消息历史时很常见。 节点函数在调用子图之前将父图状态转换为子图状态,并在返回之前将结果转换回父图状态。import { StateGraph, StateSchema, START } from "@langchain/langgraph";
import * as z from "zod";
const SubgraphState = new StateSchema({
bar: z.string(),
});
// 子图
const subgraphBuilder = new StateGraph(SubgraphState)
.addNode("subgraphNode1", (state) => {
return { bar: "hi! " + state.bar };
})
.addEdge(START, "subgraphNode1");
const subgraph = subgraphBuilder.compile();
// 父图
const State = new StateSchema({
foo: z.string(),
});
// 将状态转换为子图状态并转换回来
const builder = new StateGraph(State)
.addNode("node1", async (state) => {
const subgraphOutput = await subgraph.invoke({ bar: state.foo });
return { foo: subgraphOutput.bar };
})
.addEdge(START, "node1");
const graph = builder.compile();
完整示例:不同的状态模式
完整示例:不同的状态模式
import { StateGraph, StateSchema, START } from "@langchain/langgraph";
import * as z from "zod";
// 定义子图
const SubgraphState = new StateSchema({
// 注意这些键都没有与父图状态共享
bar: z.string(),
baz: z.string(),
});
const subgraphBuilder = new StateGraph(SubgraphState)
.addNode("subgraphNode1", (state) => {
return { baz: "baz" };
})
.addNode("subgraphNode2", (state) => {
return { bar: state.bar + state.baz };
})
.addEdge(START, "subgraphNode1")
.addEdge("subgraphNode1", "subgraphNode2");
const subgraph = subgraphBuilder.compile();
// 定义父图
const ParentState = new StateSchema({
foo: z.string(),
});
const builder = new StateGraph(ParentState)
.addNode("node1", (state) => {
return { foo: "hi! " + state.foo };
})
.addNode("node2", async (state) => {
const response = await subgraph.invoke({ bar: state.foo });
return { foo: response.bar };
})
.addEdge(START, "node1")
.addEdge("node1", "node2");
const graph = builder.compile();
for await (const chunk of await graph.stream(
{ foo: "foo" },
{ subgraphs: true }
)) {
console.log(chunk);
}
- 将状态转换为子图状态
- 将响应转换回父图状态
[[], { node1: { foo: 'hi! foo' } }]
[['node2:9c36dd0f-151a-cb42-cbad-fa2f851f9ab7'], { subgraphNode1: { baz: 'baz' } }]
[['node2:9c36dd0f-151a-cb42-cbad-fa2f851f9ab7'], { subgraphNode2: { bar: 'hi! foobaz' } }]
[[], { node2: { foo: 'hi! foobaz' } }]
完整示例:不同的状态模式(两层子图)
完整示例:不同的状态模式(两层子图)
这是一个包含两层子图的示例:父图 -> 子图 -> 孙图。
import { StateGraph, StateSchema, START, END } from "@langchain/langgraph";
import * as z from "zod";
// 孙图
const GrandChildState = new StateSchema({
myGrandchildKey: z.string(),
});
const grandchild = new StateGraph(GrandChildState)
.addNode("grandchild1", (state) => {
// 注意:这里无法访问子图或父图键
return { myGrandchildKey: state.myGrandchildKey + ", how are you" };
})
.addEdge(START, "grandchild1")
.addEdge("grandchild1", END);
const grandchildGraph = grandchild.compile();
// 子图
const ChildState = new StateSchema({
myChildKey: z.string(),
});
const child = new StateGraph(ChildState)
.addNode("child1", async (state) => {
// 注意:这里无法访问父图或孙图键
const grandchildGraphInput = { myGrandchildKey: state.myChildKey };
const grandchildGraphOutput = await grandchildGraph.invoke(grandchildGraphInput);
return { myChildKey: grandchildGraphOutput.myGrandchildKey + " today?" };
})
.addEdge(START, "child1")
.addEdge("child1", END);
const childGraph = child.compile();
// 父图
const ParentState = new StateSchema({
myKey: z.string(),
});
const parent = new StateGraph(ParentState)
.addNode("parent1", (state) => {
// 注意:这里无法访问子图或孙图键
return { myKey: "hi " + state.myKey };
})
.addNode("child", async (state) => {
const childGraphInput = { myChildKey: state.myKey };
const childGraphOutput = await childGraph.invoke(childGraphInput);
return { myKey: childGraphOutput.myChildKey };
})
.addNode("parent2", (state) => {
return { myKey: state.myKey + " bye!" };
})
.addEdge(START, "parent1")
.addEdge("parent1", "child")
.addEdge("child", "parent2")
.addEdge("parent2", END);
const parentGraph = parent.compile();
for await (const chunk of await parentGraph.stream(
{ myKey: "Bob" },
{ subgraphs: true }
)) {
console.log(chunk);
}
- 我们将状态从子图状态通道 (
myChildKey) 转换为孙图状态通道 (myGrandchildKey) - 我们将状态从孙图状态通道 (
myGrandchildKey) 转换回子图状态通道 (myChildKey) - 我们在这里传递一个函数,而不仅仅是编译后的图 (
grandchildGraph) - 我们将状态从父图状态通道 (
myKey) 转换为子图状态通道 (myChildKey) - 我们将状态从子图状态通道 (
myChildKey) 转换回父图状态通道 (myKey) - 我们在这里传递一个函数,而不仅仅是编译后的图 (
childGraph)
[[], { parent1: { myKey: 'hi Bob' } }]
[['child:2e26e9ce-602f-862c-aa66-1ea5a4655e3b', 'child1:781bb3b1-3971-84ce-810b-acf819a03f9c'], { grandchild1: { myGrandchildKey: 'hi Bob, how are you' } }]
[['child:2e26e9ce-602f-862c-aa66-1ea5a4655e3b'], { child1: { myChildKey: 'hi Bob, how are you today?' } }]
[[], { child: { myKey: 'hi Bob, how are you today?' } }]
[[], { parent2: { myKey: 'hi Bob, how are you today? bye!' } }]
将子图添加为节点
当父图和子图共享状态键时,你可以直接将编译后的子图传递给add_node。不需要包装函数——子图会自动从父图的状态通道读取和写入。例如,在 多智能体 系统中,代理通常通过共享的 messages 键进行通信。

- 定义子图工作流(下面的示例中的
subgraphBuilder)并编译它 - 在定义父图工作流时,将编译后的子图传递给
.addNode方法
import { StateGraph, StateSchema, START } from "@langchain/langgraph";
import * as z from "zod";
const State = new StateSchema({
foo: z.string(),
});
// 子图
const subgraphBuilder = new StateGraph(State)
.addNode("subgraphNode1", (state) => {
return { foo: "hi! " + state.foo };
})
.addEdge(START, "subgraphNode1");
const subgraph = subgraphBuilder.compile();
// 父图
const builder = new StateGraph(State)
.addNode("node1", subgraph)
.addEdge(START, "node1");
const graph = builder.compile();
完整示例:共享状态模式
完整示例:共享状态模式
import { StateGraph, StateSchema, START } from "@langchain/langgraph";
import * as z from "zod";
// 定义子图
const SubgraphState = new StateSchema({
foo: z.string(),
bar: z.string(),
});
const subgraphBuilder = new StateGraph(SubgraphState)
.addNode("subgraphNode1", (state) => {
return { bar: "bar" };
})
.addNode("subgraphNode2", (state) => {
// 注意此节点正在使用仅在子图中可用的状态键 ('bar')
// 并且正在更新共享状态键 ('foo')
return { foo: state.foo + state.bar };
})
.addEdge(START, "subgraphNode1")
.addEdge("subgraphNode1", "subgraphNode2");
const subgraph = subgraphBuilder.compile();
// 定义父图
const ParentState = new StateSchema({
foo: z.string(),
});
const builder = new StateGraph(ParentState)
.addNode("node1", (state) => {
return { foo: "hi! " + state.foo };
})
.addNode("node2", subgraph)
.addEdge(START, "node1")
.addEdge("node1", "node2");
const graph = builder.compile();
for await (const chunk of await graph.stream({ foo: "foo" })) {
console.log(chunk);
}
- 此键与父图状态共享
- 此键仅对
SubgraphState私有,父图不可见
{ node1: { foo: 'hi! foo' } }
{ node2: { foo: 'hi! foobar' } }
子图持久性
使用子图时,你需要决定其内部数据在调用之间如何处理。考虑一个委托给专家子代理的客户支持机器人:“billing expert” 子代理应该记住客户之前的问题,还是每次被调用时重新开始?.compile() 上的 checkpointer 参数控制子图持久性:
每次调用是最适合大多数应用程序的选择,包括 多智能体 系统,其中子代理处理独立的请求。当子代理需要多轮对话记忆时(例如,在几次交互中建立上下文的助理),请使用每个线程。
父图必须使用检查点器编译,以便子图持久性功能(中断、状态检查、每个线程的记忆)正常工作。请参阅 持久性。
下面的示例使用 LangChain 的
create_agent,这是构建代理的常用方式。create_agent 在底层生成一个 LangGraph 图,因此所有子图持久性概念都直接适用。如果你使用原始 LangGraph StateGraph 构建,则应用相同的模式和配置选项——有关详细信息,请参阅 图 API。有状态
有状态子图继承父图的检查点器,这启用了 中断、持久执行 和状态检查。两种有状态模式的区别在于状态保留的时间长度。每次调用(默认)
当每次对子图的调用都是独立的,且子代理不需要记住之前调用的任何内容时,使用每次调用持久性。这是最常见的模式,特别是对于 多智能体 系统,其中子代理处理一次性请求,如“查找此客户的订单”或“总结此文档”。 省略checkpointer 或将其设置为 None。每次调用都重新开始,但在单次调用内,子图继承父图的检查点器,并可以使用 interrupt() 暂停和恢复。
以下示例使用两个子代理(水果专家、蔬菜专家)作为外部代理的工具进行包装:
import { createAgent, tool } from "langchain";
import { MemorySaver, Command, interrupt } from "@langchain/langgraph";
import * as z from "zod";
const fruitInfo = tool(
(input) => `Info about ${input.fruitName}`,
{
name: "fruit_info",
description: "Look up fruit info.",
schema: z.object({ fruitName: z.string() }),
}
);
const veggieInfo = tool(
(input) => `Info about ${input.veggieName}`,
{
name: "veggie_info",
description: "Look up veggie info.",
schema: z.object({ veggieName: z.string() }),
}
);
// 子代理 - 没有设置 checkpointer(继承父级)
const fruitAgent = createAgent({
model: "gpt-4.1-mini",
tools: [fruitInfo],
prompt: "You are a fruit expert. Use the fruit_info tool. Respond in one sentence.",
});
const veggieAgent = createAgent({
model: "gpt-4.1-mini",
tools: [veggieInfo],
prompt: "You are a veggie expert. Use the veggie_info tool. Respond in one sentence.",
});
// 将子代理包装为外部代理的工具
const askFruitExpert = tool(
async (input) => {
const response = await fruitAgent.invoke({
messages: [{ role: "user", content: input.question }],
});
return response.messages[response.messages.length - 1].content;
},
{
name: "ask_fruit_expert",
description: "Ask the fruit expert. Use for ALL fruit questions.",
schema: z.object({ question: z.string() }),
}
);
const askVeggieExpert = tool(
async (input) => {
const response = await veggieAgent.invoke({
messages: [{ role: "user", content: input.question }],
});
return response.messages[response.messages.length - 1].content;
},
{
name: "ask_veggie_expert",
description: "Ask the veggie expert. Use for ALL veggie questions.",
schema: z.object({ question: z.string() }),
}
);
// 带有检查点器的外部代理
const agent = createAgent({
model: "gpt-4.1-mini",
tools: [askFruitExpert, askVeggieExpert],
prompt:
"You have two experts: ask_fruit_expert and ask_veggie_expert. " +
"ALWAYS delegate questions to the appropriate expert.",
checkpointer: new MemorySaver(),
});
- 中断
- 多轮对话
- 多次子图调用
每次调用都可以使用
interrupt() 暂停和恢复。向工具函数添加 interrupt() 以在执行前要求用户批准:const fruitInfo = tool(
(input) => {
interrupt("continue?");
return `Info about ${input.fruitName}`;
},
{
name: "fruit_info",
description: "Look up fruit info.",
schema: z.object({ fruitName: z.string() }),
}
);
const config = { configurable: { thread_id: "1" } };
// Invoke - the subagent's tool calls interrupt()
let response = await agent.invoke(
{ messages: [{ role: "user", content: "Tell me about apples" }] },
config,
);
// response contains __interrupt__
// Resume - approve the interrupt
response = await agent.invoke(new Command({ resume: true }), config);
// Subagent message count: 4
每次调用都以新的子代理状态开始。子代理不记得之前的调用:
const config = { configurable: { thread_id: "1" } };
// First call
let response = await agent.invoke(
{ messages: [{ role: "user", content: "Tell me about apples" }] },
config,
);
// Subagent message count: 4
// Second call - subagent starts fresh, no memory of apples
response = await agent.invoke(
{ messages: [{ role: "user", content: "Now tell me about bananas" }] },
config,
);
// Subagent message count: 4 (still fresh!)
对同一子图的多次调用可以无冲突地工作,因为每次调用都有自己独立的检查点命名空间:
const config = { configurable: { thread_id: "1" } };
// LLM calls ask_fruit_expert for both apples and bananas
const response = await agent.invoke(
{ messages: [{ role: "user", content: "Tell me about apples and bananas" }] },
config,
);
// Subagent message count: 4 (apples - fresh)
// Subagent message count: 4 (bananas - fresh)
每个线程
当子代理需要记住之前的交互时,使用每个线程持久性。例如,在几次交互中建立上下文的研究助理,或跟踪已编辑文件的编码助理。子代理的对话历史和数据在同一线程的调用之间累积。每次调用从上一次结束的地方继续。 使用checkpointer=True 编译以启用此行为。
每个线程的子图不支持并行工具调用。当 LLM 可以将每个线程的子代理作为工具访问时,它可能会尝试并行多次调用该工具(例如,同时询问水果专家关于苹果和香蕉的事)。这会导致检查点冲突,因为两个调用都写入同一个命名空间。下面的示例使用 LangChain 的
ToolCallLimitMiddleware 来防止这种情况。如果你使用纯 LangGraph StateGraph 构建,则需要自己防止并行工具调用——例如,通过配置模型禁用并行工具调用,或通过添加逻辑确保不会在并行中多次调用同一子图。checkpointer=True 编译的水果专家子代理:
import { createAgent, tool, toolCallLimitMiddleware } from "langchain";
import { MemorySaver, Command, interrupt } from "@langchain/langgraph";
import * as z from "zod";
const fruitInfo = tool(
(input) => `Info about ${input.fruitName}`,
{
name: "fruit_info",
description: "Look up fruit info.",
schema: z.object({ fruitName: z.string() }),
}
);
// 带有 checkpointer=true 的子代理,用于持久状态
const fruitAgent = createAgent({
model: "gpt-4.1-mini",
tools: [fruitInfo],
prompt: "You are a fruit expert. Use the fruit_info tool. Respond in one sentence.",
checkpointer: true,
});
// 将子代理包装为外部代理的工具
const askFruitExpert = tool(
async (input) => {
const response = await fruitAgent.invoke({
messages: [{ role: "user", content: input.question }],
});
return response.messages[response.messages.length - 1].content;
},
{
name: "ask_fruit_expert",
description: "Ask the fruit expert. Use for ALL fruit questions.",
schema: z.object({ question: z.string() }),
}
);
// 带有检查点器的外部代理
// 使用 toolCallLimitMiddleware 防止对每个线程的子代理进行并行调用,
// 否则会导致检查点冲突。
const agent = createAgent({
model: "gpt-4.1-mini",
tools: [askFruitExpert],
prompt: "You have a fruit expert. ALWAYS delegate fruit questions to ask_fruit_expert.",
middleware: [
toolCallLimitMiddleware({ toolName: "ask_fruit_expert", runLimit: 1 }),
],
checkpointer: new MemorySaver(),
});
- 中断
- 多轮对话
- 多次子图调用
每个线程的子代理支持
interrupt(),就像每次调用一样。向工具函数添加 interrupt() 以要求用户批准:const fruitInfo = tool(
(input) => {
interrupt("continue?");
return `Info about ${input.fruitName}`;
},
{
name: "fruit_info",
description: "Look up fruit info.",
schema: z.object({ fruitName: z.string() }),
}
);
const config = { configurable: { thread_id: "1" } };
// Invoke - the subagent's tool calls interrupt()
let response = await agent.invoke(
{ messages: [{ role: "user", content: "Tell me about apples" }] },
config,
);
// response contains __interrupt__
// Resume - approve the interrupt
response = await agent.invoke(new Command({ resume: true }), config);
// Subagent message count: 4
状态在调用之间累积——子代理记得过去的对话:
const config = { configurable: { thread_id: "1" } };
// First call
let response = await agent.invoke(
{ messages: [{ role: "user", content: "Tell me about apples" }] },
config,
);
// Subagent message count: 4
// Second call - subagent REMEMBERS apples conversation
response = await agent.invoke(
{ messages: [{ role: "user", content: "Now tell me about bananas" }] },
config,
);
// Subagent message count: 8 (accumulated!)
当你有多个不同的每个线程子图(例如,水果专家和蔬菜专家)时,每个都需要自己的存储空间,这样它们的检查点就不会相互覆盖。这称为命名空间隔离。如果你在 节点内调用子图,LangGraph 根据调用顺序分配命名空间(第一次调用、第二次调用等)。这意味着重新排序调用会混淆哪个子图加载哪个状态。为了避免这种情况,将每个子代理包装在自己的 作为 节点添加 的子图已经自动获得基于名称的命名空间,所以它们不需要这个包装。
StateGraph 中,并使用唯一的节点名称——这为每个子图提供稳定、唯一的命名空间:import { StateGraph, StateSchema, MessagesValue, START } from "@langchain/langgraph";
function createSubAgent(model: string, { name, ...kwargs }: { name: string; [key: string]: any }) {
const agent = createAgent({ model, name, ...kwargs });
return new StateGraph(new StateSchema({ messages: MessagesValue }))
.addNode(name, agent) // unique name → stable namespace
.addEdge(START, name)
.compile();
}
const fruitAgent = createSubAgent("gpt-4.1-mini", {
name: "fruit_agent", tools: [fruitInfo], prompt: "...", checkpointer: true,
});
const veggieAgent = createSubAgent("gpt-4.1-mini", {
name: "veggie_agent", tools: [veggieInfo], prompt: "...", checkpointer: true,
});
const config = { configurable: { thread_id: "1" } };
// First call - LLM calls both fruit and veggie experts
let response = await agent.invoke(
{ messages: [{ role: "user", content: "Tell me about cherries and broccoli" }] },
config,
);
// Fruit subagent message count: 4
// Veggie subagent message count: 4
// Second call - both agents accumulate independently
response = await agent.invoke(
{ messages: [{ role: "user", content: "Now tell me about oranges and carrots" }] },
config,
);
// Fruit subagent message count: 8 (remembers cherries!)
// Veggie subagent message count: 8 (remembers broccoli!)
无状态
当你想要像普通函数调用一样运行子代理,没有任何检查点开销时使用此选项。子图无法暂停/恢复,也不受益于 持久执行。使用checkpointer=False 编译。
没有检查点,子图就没有持久执行。如果进程在运行中途崩溃,子图无法恢复,必须从头重新运行。
const subgraphBuilder = new StateGraph(...);
const subgraph = subgraphBuilder.compile({ checkpointer: false });
检查点器参考
使用.compile() 上的 checkpointer 参数控制子图持久性:
const subgraph = builder.compile({ checkpointer: false }); # or true, or null
| 功能 | 每次调用(默认) | 每个线程 | 无状态 |
|---|---|---|---|
checkpointer= | None | True | False |
| 中断 (HITL) | ✅ | ✅ | ❌ |
| 多轮记忆 | ❌ | ✅ | ❌ |
| 多次调用(不同子图) | ✅ | ✅ | |
| 多次调用(相同子图) | ✅ | ❌ | ✅ |
| 状态检查 | ✅ | ❌ |
- 中断 (HITL):子图可以使用 interrupt() 暂停执行并等待用户输入,然后从中断处恢复。
- 多轮记忆:子图在同一个 线程 内的多次调用之间保留其状态。每次调用从上一次结束的地方继续,而不是重新开始。
- 多次调用(不同子图):可以在单个节点内调用多个不同的子图实例,而不会发生检查点命名空间冲突。
- 多次调用(相同子图):可以在单个节点内多次调用同一子图实例。使用有状态持久性时,这些调用写入相同的检查点命名空间并发生冲突——改用每次调用持久性。
- 状态检查:子图的状态可通过
get_state(config, subgraphs=True)获取,用于调试和监控。
查看子图状态
当你启用 持久性 时,你可以使用 subgraphs 选项检查子图状态。使用 无状态 检查点 (checkpointer=False),不会保存子图检查点,因此子图状态不可用。
- 每次调用
- 每个线程
返回当前调用的子图状态。每次调用都重新开始。
import { StateGraph, StateSchema, START, MemorySaver, interrupt, Command } from "@langchain/langgraph";
import * as z from "zod";
const State = new StateSchema({
foo: z.string(),
});
// 子图
const subgraphBuilder = new StateGraph(State)
.addNode("subgraphNode1", (state) => {
const value = interrupt("Provide value:");
return { foo: state.foo + value };
})
.addEdge(START, "subgraphNode1");
const subgraph = subgraphBuilder.compile(); // inherits parent checkpointer
// 父图
const builder = new StateGraph(State)
.addNode("node1", subgraph)
.addEdge(START, "node1");
const checkpointer = new MemorySaver();
const graph = builder.compile({ checkpointer });
const config = { configurable: { thread_id: "1" } };
await graph.invoke({ foo: "" }, config);
// View subgraph state for the current invocation
const subgraphState = (await graph.getState(config, { subgraphs: true })).tasks[0].state;
// Resume the subgraph
await graph.invoke(new Command({ resume: "bar" }), config);
返回此线程上所有调用之间的累积子图状态。
import { StateGraph, StateSchema, MessagesValue, START, MemorySaver } from "@langchain/langgraph";
// 带有自己持久状态的子图
const SubgraphState = new StateSchema({
messages: MessagesValue,
});
const subgraphBuilder = new StateGraph(SubgraphState);
// ... add nodes and edges
const subgraph = subgraphBuilder.compile({ checkpointer: true });
// 父图
const builder = new StateGraph(SubgraphState)
.addNode("agent", subgraph)
.addEdge(START, "agent");
const checkpointer = new MemorySaver();
const graph = builder.compile({ checkpointer });
const config = { configurable: { thread_id: "1" } };
await graph.invoke({ messages: [{ role: "user", content: "hi" }] }, config);
await graph.invoke({ messages: [{ role: "user", content: "what did I say?" }] }, config);
// View accumulated subgraph state (includes messages from both invocations)
const subgraphState = (await graph.getState(config, { subgraphs: true })).tasks[0].state;
流式传输子图输出
要将子图的输出包含在流式输出中,你可以在父图的 stream 方法中设置 subgraphs 选项。这将流式传输来自父图和任何子图的输出。for await (const chunk of await graph.stream(
{ foo: "foo" },
{
subgraphs: true,
streamMode: "updates",
}
)) {
console.log(chunk);
}
- 设置
subgraphs: true以流式传输来自子图的输出。
从子图流式传输
从子图流式传输
import { StateGraph, StateSchema, START } from "@langchain/langgraph";
import * as z from "zod";
// 定义子图
const SubgraphState = new StateSchema({
foo: z.string(),
bar: z.string(),
});
const subgraphBuilder = new StateGraph(SubgraphState)
.addNode("subgraphNode1", (state) => {
return { bar: "bar" };
})
.addNode("subgraphNode2", (state) => {
// note that this node is using a state key ('bar') that is only available in the subgraph
// and is sending update on the shared state key ('foo')
return { foo: state.foo + state.bar };
})
.addEdge(START, "subgraphNode1")
.addEdge("subgraphNode1", "subgraphNode2");
const subgraph = subgraphBuilder.compile();
// 定义父图
const ParentState = new StateSchema({
foo: z.string(),
});
const builder = new StateGraph(ParentState)
.addNode("node1", (state) => {
return { foo: "hi! " + state.foo };
})
.addNode("node2", subgraph)
.addEdge(START, "node1")
.addEdge("node1", "node2");
const graph = builder.compile();
for await (const chunk of await graph.stream(
{ foo: "foo" },
{
streamMode: "updates",
subgraphs: true,
}
)) {
console.log(chunk);
}
- 设置
subgraphs: true以流式传输来自子图的输出。
[[], { node1: { foo: 'hi! foo' } }]
[['node2:e58e5673-a661-ebb0-70d4-e298a7fc28b7'], { subgraphNode1: { bar: 'bar' } }]
[['node2:e58e5673-a661-ebb0-70d4-e298a7fc28b7'], { subgraphNode2: { foo: 'hi! foobar' } }]
[[], { node2: { foo: 'hi! foobar' } }]
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